Apr 27, 2011, 01:56 AM // 01:56
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#121
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Wilds Pathfinder
Join Date: Mar 2008
Location: USA - W.Coast
Guild: HiME
Profession: Mo/
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more Urgoz HM . A little faster time but had to do a "tactical retreat" once (room 8) and a small problem at end so may be able to shave off another two or so minutes. I wish I would have gotten around to unlocking the ranger heroes on the other account.
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Apr 27, 2011, 06:23 AM // 06:23
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#122
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Ascalonian Squire
Join Date: Mar 2011
Guild: Relics of Orr [RO]
Profession: R/
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So close to running this build. Think I might test it on the Poisonous Outcrops VQ.
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Apr 27, 2011, 09:35 AM // 09:35
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#123
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Ascalonian Squire
Join Date: Jul 2005
Location: Hants, UK
Guild: Multiplay UK
Profession: R/
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This thread is brilliant. Thanks for all the tips, hints, builds and ideas!
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Apr 27, 2011, 08:16 PM // 20:16
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#124
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Ascalonian Squire
Join Date: Aug 2010
Profession: R/P
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Quote:
Originally Posted by Neon1024
This thread is brilliant. Thanks for all the tips, hints, builds and ideas!
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I agree, Wenspire's a ranger genius :P
Quote:
Originally Posted by AlsoSol
So close to running this build. Think I might test it on the Poisonous Outcrops VQ.
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It took me a while to gather the runes and weapons for all my heroes too, I used to just run Discord and never really kept anything, but once you get it going, damn does it go . I'd watch out in the Desolation though, heroes aren't the smartest bunch.
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Apr 27, 2011, 09:13 PM // 21:13
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#125
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Ascalonian Squire
Join Date: Mar 2011
Guild: Relics of Orr [RO]
Profession: R/
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True. My only problem in the Desolation (so far) has been the Junundu. They're great and all, but those groups of Sandstorm Crags are terrible.
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Apr 27, 2011, 09:53 PM // 21:53
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#126
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Wilds Pathfinder
Join Date: Mar 2008
Location: USA - W.Coast
Guild: HiME
Profession: Mo/
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It's usually a bit difficult when there are multiple ele enemies to deal with. One solution is to assign a ranger to each ele for shutdown. This is usually a pain to do so I just ride it out and hope for the best. Good thing is that rangers have 100 base armor vs ele damage.
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Apr 28, 2011, 03:17 AM // 03:17
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#127
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Ascalonian Squire
Join Date: Aug 2010
Profession: R/P
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Haha, for all the Junundu stuff, I just charge in and call the rezzers as much as possible and hope for the best. I think that's about the only decent method there is :P
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Apr 28, 2011, 06:10 AM // 06:10
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#128
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Ascalonian Squire
Join Date: Mar 2011
Guild: Relics of Orr [RO]
Profession: R/
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How would this group do in Domain of Anguish? NM or HM.
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Apr 28, 2011, 07:13 AM // 07:13
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#129
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Wilds Pathfinder
Join Date: Mar 2008
Location: USA - W.Coast
Guild: HiME
Profession: Mo/
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HM enviro effects pretty much shut this setup down in city and gloom. Dont know about the other areas. In NM it may do ok, but I am not sure since I am not too familiar with DoA.
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Apr 28, 2011, 04:49 PM // 16:49
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#130
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Academy Page
Join Date: Sep 2006
Profession: E/
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Quote:
Originally Posted by Wenspire
Initially, I tried Cultists Fervor with OoP, but found the elite unnecessary as the Necro was not having EN issues (at least with the skills he had equipped). Health shouldn't be an issue either unless maybe you equip that skill that boosts Blood+2 at the expense of increased sac.
The only issue I had with the Necro is that he seems to draw the most agro and ends up dead more often than say the SoS which is up front.
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Currently i use CF but i will try without it now since i am unsure if its actually needed.
The spoil victor was for gate of abaddon mission and shiro. Whole mission went fine with the above build (first one) until i reached the bosses and tried to run for bonus, basically i made a misstake and got wiped after a while.
I have tried this in DoA in both HM an NM but since i am unfamiliar with the entire area and i only tried it briefly it didn't go all that well.
In NM it was quite easy, i just did a bunch of misstakes due to not nowing the area and being tired (had played for MANY hours).
Will try again when i feel motivated
*edit*
Updated build with what i am running now.
Last edited by Bringer Of Fury; Apr 28, 2011 at 05:05 PM // 17:05..
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Apr 28, 2011, 05:33 PM // 17:33
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#131
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Ascalonian Squire
Join Date: Mar 2011
Guild: Relics of Orr [RO]
Profession: R/
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Wouldn't Splinter Weapon be better on the Ritualist? I need to micro it whenever it's on the Ritualist but at least they can make better use of it, especially with runes. Does Channelling magic at 10 enough for Splinter weapon? I don't remember where the cut-off point is.
@Wenspire. Was just curious. Only just got to it and I don't think I will give it a shot for a while. Still want to run through the dungeons in NM and HM.
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Apr 28, 2011, 07:57 PM // 19:57
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#132
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Academy Page
Join Date: Sep 2006
Profession: E/
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Quote:
Originally Posted by AlsoSol
Wouldn't Splinter Weapon be better on the Ritualist? I need to micro it whenever it's on the Ritualist but at least they can make better use of it, especially with runes. Does Channelling magic at 10 enough for Splinter weapon? I don't remember where the cut-off point is.
@Wenspire. Was just curious. Only just got to it and I don't think I will give it a shot for a while. Still want to run through the dungeons in NM and HM.
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Both rits are quite busy with the tasks they have, one is the lone healer, the other needs the skillbar for spirits.
10 Chan gives 35dmg, hitting 3+ foes usually take down 30-60% hp on all of them in one volley.
Prtoblem is e managment on the player.
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Apr 29, 2011, 02:58 AM // 02:58
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#133
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Ascalonian Squire
Join Date: Aug 2010
Profession: R/P
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Hmm, I'm wondering if Razah's new-found abilities can have any effect on Wenspire's build :P. Think five rangers is a bit much? haha.
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Apr 29, 2011, 03:29 AM // 03:29
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#134
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Unbridled Enthusiasm!
Join Date: Nov 2009
Location: EST
Guild: DPR
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Quote:
Originally Posted by Bringer Of Fury
Both rits are quite busy with the tasks they have, one is the lone healer, the other needs the skillbar for spirits.
10 Chan gives 35dmg, hitting 3+ foes usually take down 30-60% hp on all of them in one volley.
Prtoblem is e managment on the player.
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I'm going to have to agree with AlsoSol on this one...put 14 (the break point for splint) on the channel rit hero, replace painfull bond for splinter, change your secondary to war and bring SY. Heros are pretty good at using splinterweap..not so much at using painfull bond.
__________________
~"Serenity now.... Insanity later"~
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Apr 29, 2011, 08:26 AM // 08:26
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#135
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Ascalonian Squire
Join Date: Mar 2011
Guild: Relics of Orr [RO]
Profession: R/
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For e-management on my SoS build, I've been using Spirit Siphon. At 10 Chann Magic, you would get 11 energy (at 12 you get 13e). The spirit nearest you loses all it's energy, but the alternative is standing around while a mob overpowers you.
Otherwise I'm not sure. I'm bad at e-management anyway.
Edit: I didn't see your SoS Rit has Spirit Siphon. Two would be bad, then. Maybe a battery necro with Blood is Power.
Last edited by AlsoSol; Apr 29, 2011 at 08:30 AM // 08:30..
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Apr 29, 2011, 02:38 PM // 14:38
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#136
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Academy Page
Join Date: Sep 2006
Profession: E/
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Quote:
Originally Posted by Essence Snow
I'm going to have to agree with AlsoSol on this one...put 14 (the break point for splint) on the channel rit hero, replace painfull bond for splinter, change your secondary to war and bring SY. Heros are pretty good at using splinterweap..not so much at using painfull bond.
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Fair enough, i will try it, thanks for your input
Will also let me actually use other skills then SW and Barrage (always out of energy).
*edit*
Updated, something like this?
Last edited by Bringer Of Fury; Apr 29, 2011 at 02:45 PM // 14:45..
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Apr 30, 2011, 01:00 AM // 01:00
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#137
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Wilds Pathfinder
Join Date: Mar 2008
Location: USA - W.Coast
Guild: HiME
Profession: Mo/
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Yesterdays ZB: Rragar. Decided to try a spear build for fun. Though it did work ok, I think Barrage worked better for me. Times for level 1-3 were 14/18/10.
The build I used was: OgkjYlXZJT0G8gqizgKYcGPYySA
I tried Heal as One initially but did not like it because of the cast time and short duration for the life steal.
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Apr 30, 2011, 03:41 AM // 03:41
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#138
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Ascalonian Squire
Join Date: Aug 2010
Profession: R/P
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Quote:
Originally Posted by Wenspire
Yesterdays ZB: Rragar. Decided to try a spear build for fun. Though it did work ok, I think Barrage worked better for me. Times for level 1-3 were 14/18/10.
The build I used was: OgkjYlXZJT0G8gqizgKYcGPYySA
I tried Heal as One initially but did not like it because of the cast time and short duration for the life steal.
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I managed this, and all ZB/ZM/ZV this week, it's still working wonderfully
I think I got a lot slower in the 1st level, but it seemed to get easier as it went.
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Apr 30, 2011, 04:50 PM // 16:50
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#139
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Academy Page
Join Date: Sep 2006
Profession: E/
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Quote:
Originally Posted by Bringer Of Fury
Fair enough, i will try it, thanks for your input
Will also let me actually use other skills then SW and Barrage (always out of energy).
*edit*
Updated, something like this?
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Tried this in FoW HM today (without the order necro and with a friend instead).
Worked nicely, had a bit of a problem with the ele mesmer skellies due to aoe and freeze but other then that it went nicely.
We wiped due to failing a quest, (we killed the wailing lord.....) but otherwise we probably would have made it quite far.
Also tried UW NM which went ok, wiped on uninvited guests due to excessive aggro (also us failing).
Might need to add a few curses instead of smiting on the Order Necro to prevent melee from tearing thru everything.
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Apr 30, 2011, 08:41 PM // 20:41
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#140
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Ascalonian Squire
Join Date: Mar 2011
Guild: Relics of Orr [RO]
Profession: R/
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Did the necro have orders or was your friend not playing as a necro? I think orders are quite important for a barrage team.
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